Flocking Simulation

Introduction

A flocking simulation, often referred to as boids, is a computer-generated model that simulates the flocking behavior of birds or other animals. It involves creating a group of simulated entities (boids) that follow simple rules, such as separation, alignment, and cohesion, to mimic the natural movement patterns observed in flocks or herds.

I won't delve deeper into the boids algorithm, as it has been extensively covered as an introductory simulation project. This curio served as my introduction to integrating p5.js into the SolidStart framework. If you're interested in learning more about the boids algorithms I used, you can visit this website.